Stellaris shield penetration. Deflector shield SHR-1 Deflector shiel. Stellaris shield penetration

 
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04 0. I'm still trying to wrap my head around how Stellaris handles weapons and defense. Yep, a mechanic added to screw with people like me who stack cloud lightning, arc emitters, and disruptors. 26. Fleet design is so huge in Stellaris itd be a massive shame to see it reduced, at the end of the day it is already a rock paper scissors where you find out if the enemy fleets are heavy on anti-armour or anti-shield, what range they engage, and what the armour/shield make. Try to have a good mix of the latest weapons that provide good shield penetration (like torpedoes), good armor penetration (like energy weapons) and good missile or kinetic weapons. Advanced shields require Strategic Resource to make. 3: zhcn_name: 天洪浩荡: en_name: Deluge Machine: zhcn_desc: 大量的水被倾倒在行星上,消灭了所有人造结构和陆地生命形式。Does any one knows the difference? Some examples would be great. - Gourmand in energy and is inefficient under a firepower too important. It will take 4 seconds to bust the shield (+50% bonus) but 12s to bust the armor (-50% penalty) = 16s total. This can make cloaking a fleet a risky gambit if an empire manages. Laser-Cannon ( Small / Medium ) - Anti-Armor and Anti-Hull energy weapon. The question is: how do penetration of shields differ from shield damage? How much I play - for some reason I did not notice the difference (maybe I looked badly). Not only were more slots available, but as the highest combat strength available there was a bias towards them, even as the missile rework to s-slot missiles meant earlier and more shield-penetration weapons. There's no difference in Shield penetration and ignore shields. 3. Edit: my second guess is that it stops all shield penetration completely, like from fighters. Corvette Spam. Overclocking - Increased ship fire rate and speed at the cost of reduced ship shield strength. Related Topics. Stellaris. Hull, that once depleted, destroys ship. I highly recommend it if you haven't played it. Stellaris Galaxy Command Wiki is a FANDOM Games Community. Stellaris Galaxy Command Wiki. −20% armor penetration. If you want to disable enemy shields, the saturator X weapon is the best at that job. Armor is nigh useless against them since plasma and lasers (after their buffs in 1. Since you use all your physics research on shield repeatables, year after year after year, you easily get really high shield values - and coupled with 2 or 3 advanced shield hardeners and a Genius Armourer admiral on the council, the AI will have to beat down your enormous shields to kill each battleship even if they are kitted out with 100%. That does not mean they. 1 Graphics; 2 Ship Sizes. But it also penetrates armor by 50%. EDIT: If I get the Enigmatic Decoder from the Enigmatic. Disruptor = 100% Shield penetration. 8-15. So. Now kinetic weapons look much more attractive and the only big point in favor of energy weapons is. mult modifiers increase or decrease the amount of a resource or attribute by a percentage. The Ether Drake guards the planet known as Dragon’s Hoard and is one of the guardian creatures of Stellaris. Now the system has two Shield Nullification -100% malluses, and I'm not sure how that works out in practice. [deleted] • 5 yr. hardening * total. Then you can dump however many millions of fleet power you have directly into whatever system the AI targets. Shield is better than hull in that it regenerates itself incredibly quickly ( not even regenerative hull is that good ), hull armor reduces dmg, and there is penetration for both, a 100% penetrative weapon vs shields means it either skips shields or does double dmg against them, against these weapons hull is the better choice. csv Looks like they have potentially powerful shots but no tracking and they can take a while to fire. It's pretty noticeable in a fight 1 vs. While cloaked, ships can. −20% armor penetration. Generally this is what you need to do to get 100%, Four would get you 80% + 25% from living Reactive armor (15% for the Reactive armor) netting you the 100% needed for full armor hardening. 100% Shield Penetration: Any damage dealt to shields will be duplicated into the hull as well (mitigation from armor will still apply). Their weapon is the Matter Disintegrator, which deals 50% armor penetration and 50% percent shield penetration. IPWIW. This page is about modding of Ships, Sections and Components. I also had like 400-500 research each with tech-costs like 30k for things like 5% Shield-HP Rank III. All Discussions. I usually do Auxiliary Fire-Control unless I'm running something that already has max accuracy (in which case I'll do Regenerative Hull Tissue). Stellaris Real-time strategy Strategy video game Gaming. Only larger weapons, medium and Large types get a small increase to armor penetration. So if a weapon has 100% shield penetration and 100% shield damage, does this mean that 100% damage is dealt to the shields and additionaly 100% to the hull? Or does it mean that 100% of the damage bypasses the shield (the shield will not be. Since you use all your physics research on shield repeatables, year after year after year, you easily get really high shield values - and coupled with 2 or 3 advanced shield hardeners and a Genius Armourer admiral on the council, the AI will have to beat down your enormous shields to kill each battleship even if they are kitted out with 100%. Stellaris fleet getting destroyed. Stellaris > General Discussions > Topic Details. Plasma Torpedo 25% shield penetration; 35% armor penetration; 80% damage against shield I usually do Auxiliary Fire-Control unless I'm running something that already has max accuracy (in which case I'll do Regenerative Hull Tissue). This is the first game of Stellaris I've played, so far. They already have extremely low range (20) and require a large slot making them all but useless at the moment, and this change would make them useful against smaller craft who get too close, once again making sense thematically and mechanically. With corvette spam, the tactic is to set up enclaves with defense platforms to attrit the opponent, fortresses to slow the enemy, and a battlewagon fleet that can start taking them on head-on. And dmg is applied to them in the order of shields -> armor -> hull Penetration means you ignore one of these health bars. Unbidden fleets are glass cannons, fragile if you have the right counters but capable of devastating firepower. I am talking entry to exit longest distance available. Go to Stellaris r/Stellaris. They sound better than they really are, for which I am thankful. the regular ships already take months to recharge after passing through a pulsar, the offspring ships correspondingly longer, and the. Shield hardeners are a new defensive technology in the upcoming 3. 15% shield penetration; 25% armor penetration; Quantum torpedo warheads rely on rapid energy extraction from zero-point vacuum. Failing that, Energy torpedos, or your highest tier torpedo. Plasmas beat pretty much everything due to their ridiculous armour penetration - theres a reason FE's use them. 1 Data Structure; 2. −5% accuracy. 1? 0. A new UI interface is made for mod. Shield hardening means weapons that ignore shields (strike craft, missiles) will need to deal damage to the shields. Hello everybody. add modifiers add/substracts a set amount of a resource or attribute to a scope. Missiles have 100% shield penetration like fighters. 0 (当前最新版本:3. Hello everybody. Stellaris Wiki Active Wikis. Concussion Missile ( Small )Shield Penetration is stupid . Besides, arc emitters build off of the far superior plasma thrower, while you have to research lasers to get lances. A crisis is an event that threatens the entire galaxy and all life within it. Damage redirected to the hardened component. It's pretty noticeable in a fight 1 vs. Shields can be stacked higher than armour. great importance to defense in tactics. Designed to achieve space superiority and enable strategic bombers to complete their assault missions. Penetration means it completely avoids the health bar and will directly damage the underlying bar. Given that Stellaris' movement, war, etc. This article is for the PC version of Stellaris only. For instance, this explosive has 100% shield penetration, meaning it will do its full damage to armor and hull, so shields won't need to be taken. Stellaris > General Discussions > Topic Details. Weapons that would normally bypass the shields/armor entirely are forced to deal 25% of their damage to the component they are trying to pierce, it's a counter to penetrating weapons. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak against shields. All Discussions. Second destroyer fleet lost 23 ships and the remaining hull was 44%. Wooden-Many-8509 • 22 min. 34. 5. Hello, As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". The first choice you make in the for weapons in the game are the ones your starting with, And this decision should determine your play style to a higher degree then any other factor. At that point in time you can also invest in Armor or Shield Hardening, which is a lot more effective against penetration weapons. BTW, this is modded. Niche-Purpose Ships (READ STRENGTH/WEAKNESSES &. E. shield nullification), it substitutes armor for shields and doesn't use shield-specific weaponry. 420K subscribers in the Stellaris community. But next I found out "penetration shield 50%" and realized, that this is something wrong. And so is born the fleet of the 170 torpvettes. Tell me :) And yes, the second question: Which weapons are maximally bypassing enemy shields (and DPS so that it is high). Turns out battleships with 5 Neutronium Armor and 1 Hyper shield with 6 (L) Marauder Missiles had the best results by a significant margin. Tell me :) And yes, the second question: Which weapons are maximally bypassing enemy shields (and DPS so. The Stellaris 3. Contrary to some 'popular' opinion, they are mostly garbage. I thought that penetration just ignore corresponding defense (for example "penetration shield" ignores shield at all: it starts damaging armor at the very beginning, next damaging hull and next destroys enemy ship with completely untouched shield). Here are the actual weapon statistics between Laser and Projectiles which you can located in the SteamApps\common\Stellaris\common\component_templates folder: Military power of a ship or a fleet is an estimate of its combined offensive and defensive capabilities. Projectile and Missle Weapons. Shields provides an anti-energy layer of protection, based on the type of Shield component added, and tech bonuses. This article is for the PC version of Stellaris only. The Vazuran menace is from More Events mod, they are designed to be a constant bother to you until you finish them off. Sep 30, 2017 @ 3:43pm Ghost Signal So the machines have returned to purge the living. Third destroyer fleet lost 19 ships and the remaining hull was 38. +100% Shield Penetration-25% Armour Damage +25% Hull Damage Tech Specialization Shield. In addition to shield/armour bonus damage and penetration, consider the range and accuracy/tracking of the enemy weapons. Sins of the Prophets needs to add some new army units just as flavor text for ODSTs and Spartans. There are three types of modifiers. −5% accuracy. Small. Callinicus. It's a common question as to what the good ship designs are, and here's my copy/paste answer: Focused Arc Emitter / Carrier / Marauder / Whirlwind. Its DPS is 4. We remove the armor/shield penetration mechanic all together (or if it is left in it is 20% maximum on very high end weapons). This test is about which ship does beat job against contingency. And PD is the fighter-counter as well as the missile-counter. Stellaris Galaxy Command Wiki is a FANDOM Games Community. 1- They spawned really close and the endgame crisis didnt even take 2 years. To top it off, the time loop had become destabilized over an extremely long time. My best guess is that the shields don’t go down in pulsar or Zroni storm caster systems. Also, get lots of shields since the Contingency's weapons suck vs shields. Hardening, instead of subtracting from penetration, can scale it down; a ship with 20% shield hardening reduces 100% penetration to 80%, and 10% penetration to 8%. From what I remember shields only account for 20-25% of their total hp so focusing on shield destruction is folly. Advanced shields require Strategic Resource to make. They are called Space Torpedoes. While Stellaris’ 4X-flavored. 13. Armor hardening is better and easier to get than shield hardening. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. 2 - 3 Generator Habitats. They are "Very Large, Slow-Moving Missiles" They have 100% shield penetration. For just shield piercing, strike craft and missiles which are a lot more prevalent in AI fleets. 常规的远古采矿无人机使用能量武器采矿镭射和护甲,没有ftl引擎。The question is: how do penetration of shields differ from shield damage? How much I play - for some reason I did not notice the difference (maybe I looked badly). Hello everybody. . Jun 15, 2019 @. 45% shield penetration. Frop. r/Stellaris. Granted, those are more GSG than 4X (especially CK2), but they are made by the same studio as Stellaris, which should count for something. You can choose this type of weapon as more civilized and humane than the total destruction of the planet or the genocide of its population. Even a full point defence fleet would be unable to stop this many missiles. Each transport fleet consist of 20 Android Assault Army and do not have a general. Test setup: 40 fleetcap worth of all 4 vessel classes in 2 variants: shielded and unshielded. With the occasional situational exception, of course. . Using Strike Craft against the Contingency is a question of whether you have enough of your own to overwhelm their strike craft and PD. These are properties of Neutron Torpedoes/ Devastator Torpedoes/ Phase Disruptor Thanks!Even Hiveminds get some love, with the mod allowing them to turn other states into “appendages” for future integration. . Shield is better than hull in that it regenerates itself incredibly quickly ( not even regenerative hull is that good ), hull armor reduces dmg, and there is penetration for both, a 100% penetrative weapon vs shields means it either skips shields or does double dmg against them, against these weapons hull is the better choice. I know this has been brought up before in the context of "I want to design my own starbase loadouts" but I'm suggesting something simpler that should be much easier to implement: if a starbase is built in a pulsar system (i. Even a full point defence fleet would be unable to stop this many missiles. Even with their bonuses, their time to kill is awful. Its DPS is 4. Stellaris fleet getting destroyed. Best. Take the Ruby Guardian (Topaz/etc. But next I found out "penetration shield 50%" and realized, that this is something wrong. Nov 16, 2023I thought that penetration just ignore corresponding defense (for example "penetration shield" ignores shield at all: it starts damaging armor at the very. These are properties of Neutron Torpedoes/ Devastator Torpedoes/ Phase Disruptor Thanks!Does any one knows the difference? Some examples would be great. I haven't played in almost a year. Vulnerable to kinetic weapons. Apart from this, Stellaris patch 3. Probably ~ the same usefulness as Tachyon Beams. If a hot border can be anticipated, I go for a Bastion Habitat. Maybe, but that'd have to be very shield heavy ships to be worth bothering, as sure they do 400% damage to shields, but only 25% damage against hull and armour, this kinda sucks as most AI have vaguely balanced shields and armour leading to a balanced approach typically being more beneficial. At that point in time you can also invest in Armor or Shield Hardening, which is a lot more effective against penetration weapons. I don't use mods and I could have sworn it was 100% shield and armor penetration and now that I checked my save it is just shield. I thought that penetration just ignore corresponding defense (for example "penetration shield" ignores shield at all: it starts damaging armor at the very beginning, next damaging hull and next destroys enemy ship with completely untouched shield). Obviously the end game weapons are mostly* large slot only, and the shortest range is the rapid fire missile launcher. A crisis is an event that threatens the entire galaxy and all life within it. 34. Disruptors and other piercing weapons, since the Contingency has strong shields and armor but poor hull. 3) Missile Weapons have 100% Shield Damage, 0% Shield Penetration and 0% Armor Penetration. And only 12. is it ideal, who knows, is it perfect, i doubt it but it works for me. Robotics and Kinetic are all rounders in this aspect. It's a common question as to what the good ship designs are, and here's my copy/paste answer: Focused Arc Emitter / Carrier / Marauder / Whirlwind. Viral Cascade - Increased ship shield penetration and evasion 10. Tell me :) And yes, the second question: Which weapons are maximally bypassing enemy shields (and DPS so. ago. After some digging, I found this file: \Steam\steamapps\common\Stellaris\common\component_templates\weapon_components. I ragequited after the battle, and than reloaded the save. Rule 5: The section of the tooltip that says “Shield Nullification - 100%”. But if some torpedoes do get by, I wonder what is the. So two m-shields are strictly superior to one l-shield. Stellaris. Gatlings Swarm The Devastator Torpedo says "100% Shield Penetration, +50% Armor Damage". In Stellaris, if you lose the fight for the system, thats generally all that matter. Beam. 1) the AI doesn't build shield hardeners so focus on penetration weapons, fallen empires are weak to Hybrid-Battleships and Artillery-Battleships. The question is: how do penetration of shields differ from shield damage? How much I play - for some reason I did not notice the difference (maybe I looked badly). And it's absolutely nonsense to use a lot of shield strength (cruiser. . The shield hardening components kind of revive the shields back to their older glory. Stellaris Real-time strategy Strategy video game Gaming. Go to Stellaris r/Stellaris. . 6 “Orion” update includes many changes to combat. Lance. Stellaris. shields, lower dps compared to kinetics). some weapons have armor/shield penetration so they ignore it. 1. Radiation Shielding - Increased ship shield strength 8. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!Kinetic Weapons post-Kennedy. If any other weapon does not have the penetration your shield penetrating weapons will chip away at a targets armor and hull while the rest of your weapons is hammering at the targets shields anyway. This is represented in Stellaris by 'penetration'. 护盾穿透( Shield penetration ):武器将按一定比例忽略对方舰只的护盾,这部分伤害将会直接作用于对方船体和装甲本身。 装甲伤害( Armor damage ):武器将按一定比例增加或减少对对方舰只护甲的伤害。这项属性与船体和护盾没有任何关系。 总结 Cool. Sep 30, 2017 @ 3:43pm Ghost Signal So the machines have returned to purge the living. Medium plasma has -33% shield damage and 60% armor penetration. If they are still useless, a mix of shield stripping and anti armor weapons will be better. Honestly shield penetration and armor penetration is pretty amazing. A place to share content, ask questions and/or talk about the 4X grand strategy… Rule 5: The section of the tooltip that says “Shield Nullification - 100%”. ago. Modifier Effects. Man, the forerunner tech would be massively op but so fun to have in Stellaris. Shields are probably the better option, since stacking armor on small ships is futile. 5 Starship Shield Hardness +47. Now say, 30% shield hardening cuts Disruptor damage by a third. Is it that 50% of the damage goes to shields and 50% goes to armor/hull? If so, a little useless, since almost all ships have more hull than shields. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. 100% shield penetration, 100% armor penetration. Energy weapons can be divided into 4 categories: Anti-Armor, Anti-Hull, Anti-Shield and Penetrating. ) They use a Shard Thrower that is Kinetic and says it does 50% Hull damage. mult modifiers increase or decrease the amount of a resource or attribute by a percentage. Bolt. g, 100% penetration vs 75% hardening means 25% of the damage goes through. 2 Mining Habitats. Component. Particular_Jicama_97. My fleet is getting totally destroyed, i have 29k and he has about 24K power rating, sorry if there's too much info but i guess, better safe than sorry. Medium. Every so often, I'll need to focus on shields and use Shield Capacitors or Reactor Boosters, but mostly it's either Fire Control or Hull Tissue. Tell me :) And yes, the second question: Which weapons are maximally bypassing enemy shields (and DPS so. Cool. 17 times the amount of shield power, then it is still worth it, even against bypass weapons. , stuff with %100 Shield Penetration and %100 Armor Penetration. Plasma = 100% Armour penetration. Consumes power. Time to bring out the torpedos. Threads of living metal react to incoming fire, rearranging itself to better resist penetrating. 2? Load -20 -40 -80 -160 -320 Kinetic Damage Coefficient Name Coefficient Weak Hull 80% Simple Hull. 1 comment. Penetration my friend. Hello everybody. 5. For instance, if the enemy fleet is composed of mostly battleships with low tracking L weapons, then you should build a fleet of small ships with swarm combat computers fitted with weapons like Devastator Torpedoes and. 6 update. Penetration means it completely avoids the healthbar and will directly damage the underlying bar. 1 titan - basically the same as battleship setup. However, evasion is the best defence on non-battleships. So for a somewhat new person like me this sounds fantastic and that I should basically only use those weapons. A battleship equipped with full enigmatic deflector shields and capacitors basically has infinitely regenerating armor. So if you got 2 shield hardener, and one armor hardener, then 50% damage will be taken by the shield, and 25% will be taken by the armor, and the remaining 25% will hit the hull. Once you. They DO have a tooltip that says that Archaeo-Engineer ascension perk adds 75 shield. 2 armor for every 1 shield. [edit: the FE surrendered before I got to see what happens if I fight in that system] Even the shield capacitors are burnt out. Preferably from far away :p. 100% penetration against shield; 150% damage against armor; 100% damage against hull; Additional multiplicative damage based on 100% of the target's ship. The 100% shield penetration and 25% extra damage to hull makes missiles devastating to the Unbidden. While it’s been possible since Utopia to. so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the. It makes no sense what so ever to have this. In conjunction with the in-game tutorial, this beginner’s guide serves to help new players learn the basic mechanics of the game and provide. Destroyers- if you use them, should be built for alpha and to die. Disruptors and torpedoes should be removed and kinetics be given the shield penetration (railguns) and shield damage (autocannons) niches, and let energy weapons be good against armor and missiles be perfectly accurate. 装甲 ( Armor )是舰船的直接减伤防护层,能够在结算伤害时先于船体值承受伤害,从而保护舰船。. Stellaris: Shield Hardeners - You must use them. Well, as you know in Stellaris ships have 3 "health bars". maybe some space fauna or raiders come and lower one, and the other one kills it. . - Empire-wide "Psi Shields" flag which gives -200% penetration against your ship shields when you take Transcendence. 20 Range, 8 CD, 100% Shield Penetration, 66% Armor Penetration; Contingency uses Android Assault Army to invade worlds. Combine these, and the AI has a number of factors favoring the use of both armor and employment of anti-shield weapons. A ship with 1000 hull/armor/shield with 50% shield hardening when fired upon only by missiles will die in exactly the same amount of time as the same ship but with 100% shield hardening. 04 0. shadowtheimpure. :- ( (building a new fleet is much. Yes. And it's absolutely nonsense to use a lot of shield strength (cruiser, battleship) but don't use any shield capacitators at all. So, does shield regenration happen daily or monthly? If it happens monthly, don't you think it should work on a daily bases?So, does shield regenration happen daily or monthly? If it happens monthly, don't you think it should work on a daily bases?Geniuses out there: do shield or armor hardeners do anything vs torpedoes? More exactly: I have available an "Advanced Shield Hardener" and "Living Reactive Armor" (and, BTW, Crystal-Forged Plating). But next I found out "penetration shield 50%" and realized, that this is something wrong. The question is: how do penetration of shields differ from shield damage? How much I play - for some reason I did not notice the difference (maybe I looked badly). It basically boils down to the armour penetration, shield penetration and hull effectiveness. 1. These are properties of Neutron Torpedoes/ Devastator Torpedoes/ Phase Disruptor Thanks!key: PLANET_KILLER_DELUGE: main_category: component_templates: version: 3. 2. That’s how badly hardening gimps penetration weapons. 这些自称“沙巴纳什( Shabanash )”的高维入侵者被本次元物种称为“ 破界者. 100% shield penetration. You extinct anything before they get too close. Ion-Cannon ( Small / Medium / Large ) - Anti-Shield energy weapon. E. More things penetrate shields, but if you're fighting something with only weapons that pierce armor and shields, armor hardening is probably better since armor has more HP. While this can be nice, it means that it isn't contributing to taking down the enemies shields, and so if you have one weapon with 100% shield penetration and other normal weapons the normal weapons will still. Dr_Bombinator • 6 yr. All of it is quite nice, but extreamally flat (tho, shields should not be fully. Sure it's great on it's own, but it pairs extremely poorly with any other weapon. Absorbent shield : Unless there's an unlisted modifier somewhere, there's no reason to ever use kinetics—they're just trash. Reply. If a weapon with no armor penetration hits a battleship with 50% armor, the weapon's damage is reduced by 50%. The weapons the Unbidden use have 50% shield penetration. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. some weapons have armor/shield penetration so they ignore it. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. (Except for the shield debuff). Frop. 27 dps. 15% shield penetration; 25% armor penetration; Quantum torpedo warheads rely on rapid energy extraction from zero-point vacuum. Now kinetic weapons look much more attractive and the only big point in favor of energy weapons is. Slap on 3 afterburners. So basically, Armor and Shield contribute more than Hull, and the damage of a weapon takes into account things like penetration, vulnerability to PD and more. This component predominantly improves fire-rate as well as various performance, like evasion, tracking, accuracy, or weapons range, depending on behavior type. Advanced energy weapons require Rare Crystals and Exotic Gases to build and operate. ParasiteX Apr 21, 2017 @ 9:12pm. Doing some tests against the contingency. this gives you a lot more time to defeat the portal. You can beat anything because Stellaris is not hard. 25 days. Component. According to the official Stellaris 3. Auto-best is not good, it frequently makes completely nonsensical design decisions. All targets have no weapons. 50% shield hardening means 50% of the damage received goes to your hull or armor, 50% goes to the shield. Time to bring out the torpedos. This article is for the PC version of Stellaris only. g, 100% penetration vs 75% hardening means 25% of the damage goes through. 6 Armor/Shield Hardening was introduced and I think a very effective solution to the insane prevalence of penetrating weapons is to give these weapons HEAVY penalties to damage against. 09 0. So using them is a safe bet. Only. In case of. 85 -1 = 1. Then you would have a trade-off between more regen or more shield health. When in combat, every military ship will advance to within a certain distance of its target and fire its weapons. My enemy has mountains of torpedoes (no neutron launchers). Stellaris. The24thDS Sep 23, 2022 @ 10:10am Amazing work! I'm impressed that someone took their time to come up with such a guide. To combat this, you’ll need to. a fleet designed to fight the unbidden will be vastly different than a fleet designed to fight the prethoryn scourge. csv Looks like they have potentially powerful shots but no tracking and they can take a while to fire. Missile Shield Penetration is mostly useful because in combination with Kinetic Artillery, every weapon largely focuses on the type of defense that it's good against. Jun 15, 2019 @ 11:18pm "penetration" #1. Weapon damage hierarchy. ago. Shields require energy from the ship's. 27 dps. difference assuming 100% hit is only on the order of 6% less damage than a plasma/disruptor split with a balanced shield/armour target, difference being that there are 2 phases of battle, shields and armour/hull, and once the specialized weapon gets through. Laser-Cannon ( Small / Medium ) - Anti-Armor and Anti-Hull energy weapon. ive been running into an issue with shield regeneration after some repeatables. - Component ("Psi Shield Module") like a Shield Capacitor which gives -200% penetration. Relevant lines are here: Anti-Armor Bonuses. From what I remember shields only account for 20-25% of their total hp so focusing on shield destruction is folly. 80% damage pierce. Plasma Torpedo 25% shield penetration; 35% armor penetration; 80% damage against shieldThe Unbidden use the highest tear generators and shield, but have no armor. But good lord do those eat power. 5 days. I'm not a fan of this new type of ship parameter. Side bonus of 80% shield hardening and 400 extra armor and shields. Space empire 5 had like, five different ones (that i recall):. Fun fact. Computer system. It gives +100% to both shield and armor penetration. 1- They spawned really far and holy fuck so much micro. They also have 50% armor penetration, so armor will be less effective. For instance, this explosive has 100% shield penetration, meaning it will do its full damage to armor and hull, so shields won't need to be taken. So try to use focused arc emitters and cloud lightnings if you are going for a full penetration based ship design. Stellaris. Shields are basically extra HP, damage to shields isn't affected by the armor stat. Add like 10+ battleships to your fleet and rip the enemy apart? I heard that the Giga Canon was the way to go, but it looks like Focused Ar. some weapons are better at killing shields, some are better at killing armor and some are better at killing hull.